The Atlantis team finds a program in the Atlantis database which throws Mckay and Sheppard into a Simsesque game that could destroy two civilizations in the Pegasus Galaxy.The Atlantis team finds a program in the Atlantis database which throws Mckay and Sheppard into a Simsesque game that could destroy two civilizations in the Pegasus Galaxy.The Atlantis team finds a program in the Atlantis database which throws Mckay and Sheppard into a Simsesque game that could destroy two civilizations in the Pegasus Galaxy.
Photos
- Dr. Carson Beckett
- (credit only)
- Marine
- (uncredited)
- Scientist
- (uncredited)
- Marine
- (uncredited)
- Geldaran Citizen
- (uncredited)
- Parker
- (uncredited)
Storyline
Did you know
- TriviaThe flag of Geldar is based on the Canadian flag, with the red maple leaf replaced by an image of Dr. McKay's head.
- GoofsSatellites cannot be positioned in a stationary grid above a continent. They need to be in stable orbits. The only geostationary orbits can be above the equator of a planet. There can exist lots of other orbits but they are not geostationary so the satellites on those keep moving and traversing the surface.
Only partly correct. With active station-keeping systems, satellites can be in any position and location the controller desires. Also, satellites in geostationary orbits can indeed be above continents, as many of Earth's telecommunications satellites are.
- Quotes
Dr. Rodney McKay: Let me ask you a question. Say there's a runaway train. It's hurtling out of control towards ten people standing in the middle of the tracks. The only way to save those people is to flip a switch - send the train down another set of tracks. The only problem is there is a baby in the middle of those tracks.
Teyla Emmagan: Why would anyone leave a baby in harm's way like that?
Dr. Rodney McKay: I don't know. That's not the point. Look, it's an ethical dilemma. Look, Katie Brown brought it up over dinner the other night. The question is: is it appropriate to divert the train and kill the one baby to save the ten people?
Ronon Dex: Wouldn't the people just see the train coming and move?
Dr. Rodney McKay: No. No, they wouldn't see it.
Ronon Dex: Why not?
Dr. Rodney McKay: Well... Look, I dunno. Say they're blind.
Teyla Emmagan: *All* of them?
Dr. Rodney McKay: Yes, all of them.
Ronon Dex: Then why don't you just call out and tell them to move out of the way?
Dr. Rodney McKay: Well, because they can't hear you.
Lt. Colonel John Sheppard: What, they're deaf too?
[Rodney throws him a look]
Lt. Colonel John Sheppard: How fast is the train going?
Dr. Rodney McKay: Look, the speed doesn't matter!
Lt. Colonel John Sheppard: Well, sure it does. If it's goin' slow enough, you could outrun it and shove everyone to the side.
Ronon Dex: Or better yet, go get the baby.
Dr. Rodney McKay: For God's sake! I was just trying to...
- SoundtracksMain Title
Composed by Joel Goldsmith
Nonetheless, I like its fun, camp and cheesy atmosphere, with some sci-fi and cool characters. This episode offers us more of that, but with a good script and great interaction between the best characters of the show: John Sheppard and Rodney McKay, who is probably everyone's favorite.
It all starts when a mission discovers that in a little town (here it's always small villages) they have an oracle whose appearance resembles a lot Rodney McKay. They decide to pay a visit and discover that a game that him and John Sheppard were playing back at Atlantis was in reality not a game, but real people, who received information from Atlantis computers thinking it was the voice of oracles. And with their intervention, what was a situation of peace is verging into war. From that moment, they work to defuse that dangerous situation, but things are not as easy as they expected...
David Hewlett and Joe Flanigan have great chemistry together, and they play perfectly the brain against muscle part, with retorts, quips and all kinds of back and forth that make for a fun episode every time they share the screen. Their "game" counterparts are good too, exaggerated representations of their persona, which seen from outside show to them their own flaws.
Stargate: Atlantis may be camp and cheesy, but sometimes is thoughtful and smart too. This episode is a prove of that. Good one.
- tenshi_ippikiookami
- Nov 3, 2015
Details
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- See more company credits at IMDbPro
- Runtime44 minutes
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